Hoe gebruik ik de XPNL (Extreme programming gebruikersgroep Nederland) Wiki?
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Het veld rechtsboven kun je gebruiken om op trefwoorden te zoeken in deze Extreme programming Wiki.
Work In Progress
Met de nieuwe voorpagina waar we uitgebreid aandacht kunnen besteden aan de Doelstelling en wat XPNL is en doet, de Bijeenkomsten in the spotlight plaatsen en waar we aandacht besteden aan agile nieuws en ook de MailingList onder de aandacht wordt gebracht, krijgt deze pagina een andere functie. Deze pagina gaat nu veel meer dienen als ontsluiting van al die waardevolle informatie die over de jaren heen verzameld is op onze WIKI. Veel links naar informatie ontbreken die ervoor zouden kunnen zorgen dat de achterliggende WIKI beter ontsloten wordt. Zet jouw links naar voor jou interessante info op deze wiki erbij. Zo maken we samen een steeds betere site voor XPNL!
Op de pagina's BesprokenOnderwerpen staat een onvolledige lijst van interessante discussies die we gehad hebben.
Op VoorgaandeBijeenkomsten kun je de inhoud van de oudere bijeenkomsten vinden.
Extreme programming Values:
- Simplicity
- Communication
- Feedback
- Courage
- Respect
Extreme programming Rules
The first version of XP rules was proposed by Ken Auer in XP/Agile Universe 2003. In short, he said: XP's values make it agile. XP's practices do not define XP; XP is defined by its rules. Because defining XP by the practices have at least two problems:
Some practices are fuzzy in definition. It's commonly understood we can be doing XP without doing all of the practices
He finally conclude that we should not define XP merely by its values or its practices. We should define XP by its rules. Ken Auer in his version of XP Rules defined two categories of rules Rules of Engagement which dictate the environment in which software development can take place effectively. They then discuss the Rules of Play which define the minute-by-minute activities and rules within the framework of the Rules of Engagement.
- The Rules of Play are what make XP unique. 2. Following the Rules of Play is Extreme Programming. 3. Following the Rules of Play and the Rules of Engagement is Extreme Software Development.
-Rules of Engagement
In Mehdi Mirakhorli literature Rules of Engagement are those that make you agile, these rules are similar to agile principles:
Business people and developers Joint work
Business people and developers must work together daily throughout the project
Our highest priority is customer satisfaction
The customer must set and continuously adjust the objectives and priorities based on estimates and other information provided by the developers or other members of the team. Objectives are defined in terms of what not how.
Deliver working software frequently
Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter time scale (Timeboxing).
Working software
Working software is the primary measure of progress
Global Awareness
At any point, any member of the team must be able to measure the team’s progress towards the customer’s objectives and the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
The team must act as an Effective Social Network
this means
Honest communication leading to continuous learning and an emphasis on person-to-person interaction, rather than documentation. Minimal degrees of separation from what is needed by the team to make progress and the people/resources that can meet those needs. Alignment of authority and responsibility.
-Rules of play
Rules of play that make XP unique are defined below these rules are based on XP’s values (Communication, Simplicity, Feedback, Courage)
Continuous Testing
Work produced must be continuously validated through testing.
Clearness and quality of codes
All codes written for potential use in the software product must clearly express every concept and have clarity, contain(s) no duplication and no superfluous parts and pass all the unit tests.
Common Vocabulary
There is a sketch of the product guide all development with a simple shared story of how the whole system works. So everyone involved could grasp the essence of the project in a term universally understood.
Everybody has the authority
Everybody has the authority and at least two people have the understanding necessary to do any task
Extreme programming Principles:
Extreme programming (primary) Practices:
- TestFirstProgramming or TestDrivenDevelopment
- PairProgramming
- IncrementalDesign?
- SitTogether?
- WholeTeam
- InformativeWorkspace?
- EnergizedWork?
- Stories
- WeeklyCycle?
- QuarterlyCycle?
- TenMinuteBuild
- Slack
- ContinuousIntegration
"Hold on to your values, evaluate your principles and improve your practices." Zhon Johansen in XPBookDiscussion?.
Beginnen met Extreme programming:
Leer meer over Extreme programming:
Extreme programming tools:
Extreme programming Companies and/or Coaching and Consulting:
Extreme Programming en Agile Software Development Links
Software Practice Advancement conferenties
Verzameling agile artikelen
Nederlandse Agile Community AgileHolland
