Story Estimation In Points
A lot of questions about how to set up this alternative estimation and measuring technique for iteration scheduling. We've run this before at XpBijeenkomst4_2 even before dinner, but theres no report on the site anymore...
Ik heb hier ongetwijfeld nog wat materiaal van liggen en zal dit binnenkort posten (ff zoeken hoor) zodat je het zelf met je team kan proberen, of we kunnen het op een volgende bijeenkomst nog eens doen...
Kijk eens aan...
Gummibears
- Presenters: MarkoVanDerPuil and WillemVanDenEnde
- Type: Workshop
- Duration: 60 min
- Audience: Teams/Developers looking to start estimating in storypoints. (Some) programming background required for participating in the actual estimation (Gummiberen/Floortiles/Units whatever)
Abstract
You can estimate in hours, days or any other time unit. There are also other ways to estimate a workload or schedule an iteration. This is one of them. Stories are estimated in points, by comparing relative difficulty to eachother. Call them points, or whatever you want. (Gummiberen/Floortiles/Workload units whatever)
Benefits of attending
Participants will experience a way of estimation that goes beyond hours and will be able to judge if this way of estimation is workable for them or not. They will be able to see others at work doing estimations, which might be interresting.
What will the organisers learn
We are interrested in other people's views about relative estimation and their reactions. We'd like to increase our knowledge of estimation in points and observe if it is applicable in more situations.
Session Outline
After the welcome and short introduction of the process a set of (real world) stories is presented with a short explanation of what they are about. Participants are split into teams to try and do the estimation based on relative difficulty. After we finish we compare results and discuss them. Using real world feedback data about the actual difficulty of the stories in iteration 1, we do another round of stories to see if our insights gained in the discussion are valid. We hope to wrap up with some conclusions (chicken talk).
00 - 05 Welcome and introduction
05 - 10 Description of process of estimation by relative difficulty
10 - 30 1st Round of estimation
30 - 40 Discussion
40 - 50 2nd round of estimation
50 - 60 Conclusions and wrap up
This will be a high-paced, high-energy session. Timing will be adhered to with strictness.
Outputs
After the conference we'll produce the output generated by the session, the stories and their various estimations and some statistical data about those estimations here.
History
This session was run before on various occasions including XPNL in december 2004.
Gummiberen - storycards.pdf
